348 cards found.

"Legendary Hydration"

Legendary Creature Hydra   8 / 7   {3}{G}{G}{G} (0)

Vigilance
Hydra spells you cast cost {4} less to cast.
Whenever a creature you control becomes the target of a spell, "Legendary Hydration" fights up to one target creature you don't control.



Color Identity: G,Green
Printings:
Core Set 2020 ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2016 ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2016 ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Mystery Booster ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2020 ()

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Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2020 ()

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Archetype of Aggression

Enchantment Creature Human Warrior   3 / 2   {1}{R}{R} (3)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros



Color Identity: R,Red
Printings:
Born of the Gods ()

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Archetype of Aggression

Enchantment Creature Human Warrior   3 / 2   {1}{R}{R} (3)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.



Color Identity: R,Red
Printings:
Born of the Gods ()

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Awe for the Guilds

Sorcery {2}{R} (3)

Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.



Color Identity: R,Red
Printings:
Dragon's Maze ()

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Awe for the Guilds

Sorcery {2}{R} (3)

Monocolored creatures can't block this turn.



Color Identity: R,Red
Printings:
Dragon's Maze ()

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Baffling End

Enchantment {1}{W} (2)

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.



Color Identity: W,White
Printings:
Rivals of Ixalan ()

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Baffling End

Enchantment {1}{W} (2)

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.



Color Identity: W,White
Printings:
Rivals of Ixalan ()

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Barrier Breach

Instant {2}{G} (0)

Exile up to three target enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: G,Green
Printings:
Ikoria: Lair of Behemoths ()

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Barrier Breach

Instant {2}{G} (0)

Exile up to three target enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: G,Green
Printings:
Ikoria: Lair of Behemoths ()

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Benthic Infiltrator

Creature Eldrazi Drone   1 / 4   {2}{U} (3)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.



Color Identity: Blue
Printings:
Battle for Zendikar ()

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Benthic Infiltrator

Creature Eldrazi Drone   1 / 4   {2}{U} (3)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.



Color Identity: Blue
Printings:
Battle for Zendikar ()

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Benthic Infiltrator

Creature Eldrazi Drone   1 / 4   {2}{U} (3)

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.



Color Identity: Blue
Printings:
Mystery Booster ()

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Besmirch

Sorcery {1}{R}{R} (3)

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
The whitest robes stain best.



Color Identity: R,Red
Printings:
Conspiracy: Take the Crown ()

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Formats:

No results found.
Bummer

348 cards found.